"Was it Laurie Anderson who said that VR would never look real until they've learned how to put some dirt in it?"
I was pointed last week on William Gibson's great text
Disneyland with the death penalty, written for Wired in 1993. Gibson, the inventor of the word "cyberspace" - back in 1982, is without any doubt the father of the sciencefinction genre "Cyberpunk". Cyberpunk is about a dystopian, "used future", as one can see in movies like Bladerunner or the Matrix. Gibson's writings are often cited by Rem Koolhaas, oa to describe his ideas about the generic city. Just to get back to the previous post, on Koolhaas interest in "dirtyness", an image of OMA's Ras-Al-Khaimah project. The project is referred at by OMA self as the "death star" in the Star Wars movies. The atmopshere in the architectural rendering would serve pretty well in a juicy science fiction movie.


Notions as dystopian future, cyberpunk and unheimlichkeit are of a specific interest for the latest evolutions in the work of the whole Sci-Arc digital scene, emerged around people like Hernan Diaz-Alonso and Tom Wiscombe. Greg Lynn describes this work as "monstrous indexicality". In an interview with Sanford Kwinter, Jason Payne, founder of
Gnuform, talks about the monstrous as
" [...] appears scary, with repeated elements that look like bones, or other biomorphic shapes such as teeth, claws, or scales. Only shapes with a sinister or threatening appearance seem to do" This project of Sci-Arc graduate Steven Ma definitely displays some of these monstrous qualities.

It's intersting to look at the different ways this "dirtyness" operates. In both cases, the appearance of the buildings seems threatening. The scaryness is even altered by the rendering style and colors. Both can be looked at as futuristic. The Death Star building's threatening effect somehow derives from the "totalitarian" abstract form of the sphere. There's no nuance in it, no compromises. In the same time, the sphere has undergone some decay, which alters the end-of-time feel. Holes have been digged through, the utopian form is degraded.
The sci-fi project just looks pretty alien and monstrous in itself. It mimics a skeleton tectonic, and insect-like dynamic. Skeletons and insects aren't really those things you like to keep in your bedroom.
Both of these projects could nicely mess up the abstract and clean generic city as described by Gibson.
Gibson's text can be found here:
disneyland with the death penalty